I know I can always get a new computer and/or switch to WIN10, but there are other reasons I wouldn’t want to.ĪFAIK Apple stop support of CUDA inside macOS several year ago and Nvidia with cuda 10.x have deprecated support for CUDA on macOS, with CUDA 11 (probable adoption of it in Blender 2.92-2.83) macOS support will be completely removed. Specs: MacPro 2010, 2 X 3.3 XEON 6core/12 thread, 2 X 6gb GTX Titan, 64gb, High Sierra, etc But this MacPro runs as quick as one of my Win10 systems that has a RTX 2070. I am not a big computer tech-head, but I think this systems is topped out GPU-wise. So question: is the lack of CUDA gonna be a permanent thing with Blender/Cycles on Mac? I found somewhere in the fine print that it was caused by not having CUDA libraries that are compatible with new Blender code - does anybody know if this will change? That instantly makes this system useless in Blender. I recently downloaded a newer build of 2.9, and yes CUDA is gone. I remember reading somewhere that CUDA support was going to stop with 2.9 - sigh. This build had CUDA support and I have been using it with my MacPro w/ 2 X GTX Titans and it is pretty fast - see full specs below. Earlier this year I moved to 2.9 (6/8/20 build) as it was pretty stable (mostly) for what I need it for.
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